| 1 | /* |
| 2 | input_ps3.c: DualShock 3 / DualShock 4 through PSL1GHT's ioPad. Bits of |
| 3 | padData.button[2..3] as NZ:P PS3's in_ps3.c (from TyrQuakeCell) reads them. |
| 4 | */ |
| 5 | #include <io/pad.h> |
| 6 | #include "../plat.h" |
| 7 | #include "../input.h" |
| 8 | #include "ps3.h" |
| 9 |
|
| 10 | #define MAX_PADS 7 |
| 11 |
|
| 12 | #define P_L2 0x0001 |
| 13 | #define P_R2 0x0002 |
| 14 | #define P_L1 0x0004 |
| 15 | #define P_R1 0x0008 |
| 16 | #define P_TRIANGLE 0x0010 |
| 17 | #define P_CIRCLE 0x0020 |
| 18 | #define P_CROSS 0x0040 |
| 19 | #define P_SQUARE 0x0080 |
| 20 | #define P_SELECT 0x0100 |
| 21 | #define P_L3 0x0200 |
| 22 | #define P_R3 0x0400 |
| 23 | #define P_START 0x0800 |
| 24 | #define P_UP 0x1000 |
| 25 | #define P_RIGHT 0x2000 |
| 26 | #define P_DOWN 0x4000 |
| 27 | #define P_LEFT 0x8000 |
| 28 |
|
| 29 | static const struct { unsigned pad; uint32_t btn; } map[] = { |
| 30 | {P_UP, BTN_UP}, {P_DOWN, BTN_DOWN}, {P_LEFT, BTN_LEFT}, {P_RIGHT, BTN_RIGHT}, |
| 31 | {P_CROSS, BTN_CROSS}, {P_CIRCLE, BTN_CIRCLE}, {P_SQUARE, BTN_SQUARE}, {P_TRIANGLE, BTN_TRIANGLE}, |
| 32 | {P_L1, BTN_L1}, {P_R1, BTN_R1}, {P_L2, BTN_L2}, {P_R2, BTN_R2}, |
| 33 | {P_START, BTN_START}, {P_SELECT, BTN_SELECT}, {P_L3, BTN_L3}, {P_R3, BTN_R3}, |
| 34 | }; |
| 35 |
|
| 36 | // ioPadGetData only has news when something changed: keep the last |
| 37 | static unsigned last_buttons[MAX_PADS]; |
| 38 | static unsigned char last_lx[MAX_PADS], last_ly[MAX_PADS]; |
| 39 |
|
| 40 | void ps3_input_init(void) |
| 41 | { |
| 42 | plat_log("input: ioPadInit = %d", (int)ioPadInit(MAX_PADS)); |
| 43 | for (int i = 0; i < MAX_PADS; i++) { |
| 44 | last_lx[i] = last_ly[i] = 128; |
| 45 | } |
| 46 | } |
| 47 |
|
| 48 | uint32_t plat_input_held(void) |
| 49 | { |
| 50 | padInfo info; |
| 51 | padData data; |
| 52 | uint32_t held = 0; |
| 53 |
|
| 54 | if (ioPadGetInfo(&info) != 0) |
| 55 | return 0; |
| 56 | for (int p = 0; p < MAX_PADS; p++) { |
| 57 | if (!info.status[p]) { |
| 58 | last_buttons[p] = 0; |
| 59 | last_lx[p] = last_ly[p] = 128; |
| 60 | continue; |
| 61 | } |
| 62 | if (ioPadGetData(p, &data) == 0 && data.len > 0) { |
| 63 | last_buttons[p] = ((unsigned)data.button[2] << 8) | (data.button[3] & 0xff); |
| 64 | last_lx[p] = (unsigned char)data.button[6]; |
| 65 | last_ly[p] = (unsigned char)data.button[7]; |
| 66 | } |
| 67 | for (unsigned i = 0; i < sizeof(map) / sizeof(map[0]); i++) |
| 68 | if (last_buttons[p] & map[i].pad) |
| 69 | held |= map[i].btn; |
| 70 | // the left stick as a d-pad |
| 71 | if (last_lx[p] < 40) held |= BTN_LEFT; |
| 72 | if (last_lx[p] > 215) held |= BTN_RIGHT; |
| 73 | if (last_ly[p] < 40) held |= BTN_UP; |
| 74 | if (last_ly[p] > 215) held |= BTN_DOWN; |
| 75 | } |
| 76 | return held; |
| 77 | } |